#014

Gallery #014

First person point of view render, showing how emulating features of natural vision using FovoRender leads to an increased sense of depth and immersion. Less distortion than linear rendering, less curvature than standard curvilinear rendering.

145 degree perceptually modelled render versus standard linear render.

145 degree perceptually modelled render versus standard fisheye render.


3D scene and Unreal project sourced from XYYZ


Rigged human from RenderPeople.com 

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